A 2× modded server engineered so you are not raided while you sleep — and so nobody buys their way past you.
client.connect 85.31.224.23:28015
The map wipes on the first Thursday of every month. What you have learned stays learned — permanently, across every wipe.
Enough to skip the grind, not enough to trivialise it. Nodes, pickups, quarries and survey charges all scale.
Enforced. Grouping beyond eight is bannable, so a twenty-man clan cannot flatten the server in a weekend.
A map sized to match, so the server feels populated without every monument being permanently camped.
Enterprise-grade mitigation on the network edge, so a downed server is not how your wipe ends.
Backpacks, kits, a points shop, player-to-player trading, a build remover and faster crafting by rank.
Raiding is only permitted inside a fixed daily evening window, so your base cannot be opened at 4am while your team is asleep. Outside it, raid damage against other players' bases is refused. Type /raid in game for the current status and the exact hours.
Building privilege overrides the window. You can demolish, remodel or clear your own base at any hour, and so can anyone on your cupboard.
Deployed defences can be destroyed around the clock, so nobody can use the blocked window to park a turret where it grieves you.
Raid damage tapers off as the window closes, which removes the incentive for a smash-and-run right on the buzzer.
Pair the companion app and you are notified the moment a wall or door of yours is broken — even if you are not online.
Rockets, C4, satchels and explosive ammo are not for sale in any shop, in either currency, at any price — and they appear in no purchasable kit. Raid gear is crafted or looted from earned PvE, always. Money buys you time, never firepower.
| Rank | Price | Points rate | Craft speed | /remove | Kit |
|---|---|---|---|---|---|
| Free | — | 30/hr | 1× | 1 / 15 min | Starter, build, food |
| MVP | $10 | 37/hr | 2× | 2 / 13 min | MVP kit, every 36 h |
| Premium | $20 | 45/hr | 2× | 3 / 10 min | Premium kit, every 36 h |
| Champion | $40 | 52/hr | 3× | 4 / 8 min | Champion kit, every 36 h |
| Elite | $60 | 60/hr | 3× | 5 / 6 min | Elite kit, every 36 h |
| Legend | $100 | 75/hr | 4× | 6 / 5 min | Legend kit, every 36 h |
/remove column reads as “pieces per window / cooldown”. Ranks stack downward — a Legend also holds everything below it.
| /shop | Spend points and gems |
| /kit | Claim free and rank kits |
| /raid | Raid window status and rules |
| /trade | Safe player-to-player trading |
| /remove | Hammer back your own builds |
| /backpack | Extra storage that survives death |
| /playtime | Time played and points earned |
| /info | Server info panel |
Only inside the daily evening window. Outside those hours the server refuses raid damage against your base. It is not a guarantee that you will never be raided offline — it is a guarantee that it can only happen during hours when you could reasonably be online. Type /raid in game for the live status.
The map wipes on the first Thursday of each month, following Facepunch's forced wipe. Blueprints are never wiped.
Ranks buy convenience — a periodic kit, faster crafting, a better points rate, more build removals. They do not buy raid explosives, which cannot be purchased in any shop or kit at any price. The two currencies are deliberately not exchangeable, so money cannot be laundered into playtime rewards.
By playing. Every hour on the server pays out, and higher ranks earn at a better rate. Points are never sold for money.
Ranks are attached to your Steam account and persist across every wipe. So do your blueprints and your backpack.
You get a signal to throw wherever you want it. A cargo plane flies in and drops the vehicle by parachute right onto your smoke.